Quest of Dungeons Review
Developer: Upfall Studios
Publisher: Upfall Studios
Release Date: 14 September 2017
Price: $8.99 / £7.99
Reviewed by Gary Gray
At first glance Quest of Dungeons seems like just another dungeon crawler with retro style graphics. So is it?
Loading it up I expected another Link to the Past style action-adventure game. Straight away I knew I was deeply wrong as the characters move a square at a time on a grid based system, and my first encounter with an enemy made me realise that this was more RPG than 2D Zelda clone.
In an interesting twist the gameplay is half turn based battle, half real time set-up with a rogue-like twist. As you move along a square at a time, the enemies move every time you do, so sometimes you're best to assess the surroundings and enemy placement before running in.
Choosing a hero before you start each play-through makes the game dramatically different, from a Warrior who uses close combat or an Assassin who uses ranged weapons, to a Wizard who summons magic and a Shaman who uses skills as well as close combat. Personally I liked the longer ranged classes more, taking down enemies from afar but then suffering the sheer panic of having them get too close.
Entering the unknown
Treasures, pickups and shops mean you can tweak your character with different abilities, armour and weaponry. Although this doesn't make any cosmetic changes, you can boost the power of your weaponry to help take down the harder bosses.
You obtain missions from a certain stone that appears in some of the rooms. Missions vary from collecting certain items, to taking down harder baddies. Although missions and bosses exist you can avoid them entirely if you so choose, which I did on my initial first play through. This was a huge mistake as the rewards and gems help you in your mission to the bottom of the dungeon.
Each play through will be different to the last as all rooms and enemies are in different places, creating a sense of unknown every time you play. Naturally, this makes repeated playthroughs a lot more entertaining. There is occasionally a downside to the randomly built levels though, as every once in awhile the harder bosses will be just around the corner giving you an instantly doomed run.
As an RPG fan who doesn't have the time to sink a tonne a hours into games, Quest of Dungeons was an extremely refreshing take on the genre as it's shorter, quicker and full of action from the get go, while at the same time not bombarding you with a million pickups and customisations.
All in all I loved my time with Quest Of Dungeons. If you're itching for a fast paced roguelike RPG that doesn't require all of your time then this is the perfect pickup for you. The battle and movement systems could be a little confusing at first but after that quick learning curve is over, you’ll find yourself loading Quest of Dungeons up again and again. With a bunch of characters over multiple levels that are procedurally generated, along with several difficulties and a bunch of unlockables, there's plenty to keep you coming back for more.
Pros & Cons
+ Satisfying RPG without the time sink
+ Plenty of character variety
- Procedural generation can throw up unfair layouts
- Tough learning curve