Mujo Review

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Key Info

System: Switch
Developer: Oink Games
Publisher: Oink Games
Release Date: 30 November 2017
Price: $9.99 / £8.09

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Reviewed by Phil Myth

There’s been an increasing number of mobile ports gracing the Switch’s eShop as the system increases in popularity, and Mujo is the most egregious one yet.

A match-3 (or more) style game, you clear various tiles to level up your gods (to what end, I have no idea) or deal damage to each stage’s opponent. You can press and hold on a combination of 3 to stack them and deal more damage down the line, but that’s about as much variety as you’re going to get.

Clearly designed to farm micro transactions, there’s no real threat to your progress. It’s impossible to fail at a level, you just have to keep going until you succeed. There are occasionally levels where the number of moves you have are limited, but these are far and away, the exception, not the rule.

As you work your way through, the amount of damage you have to deal in order to succeed increases. Some foes will have regenerative health too, so stacking combat tiles for extra damage is essential.

You can use lightning bolts to remove tiles in order to get more matches and stack more tiles for greater damage, but these lightning bolts are limited, regenerating over time. Never fear though, you can always buy more if you don’t want to wait.

It’s so ridiculously shallow and transparent it’s a wonder Nintendo ever allowed it to be published. So lazy is the port, it’s not even optimised for TV or the Switch’s screen - the play area a simple, phone-sized, portrait-oritentated rectangle in the middle of the landscape display.

You could almost, almost, forgive this if it were a free-to-download title. The fact that they're charging ten bucks/eight quid for it is as hilarious as it is offensive.


If you really, really want to play this type of game, download it - for free - on your phone. It’s pretty enough to look at, but the shallow gameplay, blatant micro-transaction focused construction, and non-existent tailoring for a console release make Mujo utterly inexcusable.

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Pros & Cons

+ Pleasant art style

- Incredibly shallow gameplay
- Not optimised for Switch at all
- Overpriced and full of microtransactions