What We Want To See In Breath Of The Wild 2
By Gary Gray
Breath of the Wild could quite possibly be one of the greatest platforms from which to build a sequel. Critically acclaimed and adored by fans, it rocked the very foundations that series had been built upon in recent years.
Gone was the boy clad in green, cutting bushes to find hearts. Linear story progression and familiar dungeons that contained key items were all gone too. Instead we were treated to an open world where the skies were the limit. Climbing mountains, crafting food items and roaming freely around the vast lands of Hyrule were all welcome changes. However ,as near perfect as Breath of the Wild was, there are a few things that we’d quite like to see in the next instalment of the series.
Here are five things we want to see from the sequel to Breath of the Wild, in no particular order.
(Just a friendly warning, this article contains spoilers for Breath of the Wild)
Although Breath of the Wild had more than enough content, and breaking the conventions of previous instalments was certainly a breath of fresh air, there's no escaping that the many shrines that littered Hyrule could never fully replace the well thought out dungeons fans had come to love over the years.
Skyward Sword and Twilight Princess were home to some of the best designed dungeons the series has seen. Where the Divine Breasts had some great puzzles, were fresh in feel and home to some mean boss fights, they were nevertheless missing the feeling of treading carefully through a cavernous forest or tiptoeing around the corner in an eerie crypt.
Assuming that the overworld is the same as Breath of the Wild, shrines would be all too familiar. Activating long slumbering temples that are scattered around the world map would breathe some new life into a familiar world.
Breath of the Wild redesigned a weapon system that was all too familiar to Zelda veterans. No longer did you need to use a bow excessively through one section, or rely solely on a Hookshot to get to the next area. Masses of breakable weapons were introduced; a variety of swords, elemental magical rods, and even brooms became weapons for Link to clean up the bad guys (yes I went there with that pun).
However fans originally felt about the breaking mechanic, it's easy to see the genius in it. Picking a favourite weapon and keeping it throughout your adventure was near impossible, forcing you to use a wide variety of weaponry. But we’d nevertheless like to see it built upon in the sequel.
From fresh new weapons of all types to some golden oldies like the aforementioned hookshot. Older weapons would somehow feel fresh in the newer, larger Hyrule with its modern physics mechanics. New swords, shields and bows would also be welcome, along with more shops and blacksmiths from which to purchase or upgrade your arsenal. Maybe the option to strengthen and prolong their life a little at these smithies would alleviate some of the tedium some players felt in the first game..
Without a doubt, hunting and gathering was an enjoyable sideshow among the main quests of Breath of the Wild. Cooking up recipes to keep you warm during a cold mountainous climb, or throwing some ingredients together in pot to keep your stamina up; the light crafting was a much welcome element, and a break from the usual grass cutting to replenish your health.
We want crafting cranked up a little higher in the sequel. Just imagine fashioning some makeshift swords and shields or experimenting with different sorts of arrows for your bow. How about mixing items together to create some traps for enemies or even making a flash bomb to stun the bad guys?
With crafting, Breath of the Wild’s sequel could be home to even more inventive craziness, especially from the speedrunning community.
4. Roaming threats
Without doubt one of the most iconic, terrifying and just plain fastest enemies in Breath of the Wild was the infamous mechanical spider nightmares known as the Guardians. Towards the beginning of the game, these terrors were incredibly frightening to say the least.
With the ability to shoot lasers across Hyrule field they certainly weren’t ones to get on the wrong side of, and oh boy could they move! Fleeing from a Guardian was no easy task, even while riding the fastest horses Hyrule had to offer. It’s this sort of threat that we would love to see return, but more often and potentially randomly generating in certain places so you never quite know where they are.
It’s hard to say if Guardians will return once again, but if not, it would be great to see other speedy, dangerous, adrenaline-inducing threats replace them.
Regardless of how much you did or didn’t enjoy the story in Breath of the Wild, no one can deny how great the feeling was when Link would stumble across a glowing circle to be treated with a flashback to the past. These cutscenes helped build a picture of the fragile start to Link and Zelda’s relationship, and set the tone for the game’s main narrative.
Cutscenes from the Champions Ballad DLC were also incredibly well done and helped flesh out those characters, giving greater insight into their personalities and motivations before they met their demise at the hands of Calamity Ganon.
Link never seemed to get his entire memory back by the end of the game though. Building more of a history around the game’s protagonist could actually propel the story forwards even more. Just imagine having an ongoing new plot, while simultaneously remembering more about Link and the history of how he became Zelda's chosen champion.
So there’s our top picks, but what do you want to see from the follow up to the Switch’s flagship launch title? Let us know in the comments below!
Gary is the co-founder of and writer for Nintendo Village, and also hosts multiple shows including Topic Nintendo. A fan of not only Nintendo, but all things gaming. However, the GameBoy is where his love first blossomed. His favourite game is The Legend of Zelda: Links Awakening.